Lesson 17: Invent an adventure story

✍️ WRITING (40 Lessons)🟡 C. Creative Writing

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Objective

I can plan and write an original adventure story with a clear setting, characters, a goal/problem, rising action, a climax, and a complete ending that resolves the problem.

Materials

Tip: Use time words (first, next, then, finally) and sensory details to make action scenes vivid.

Mini-lesson — Build a strong adventure arc

  1. Setup: Who is the hero? Where are they? What do they want?
  2. Obstacle: What stands in the way? (storm, locked gate, riddle, rival)
  3. Rising action: 2–3 events that get harder and build tension.
  4. Climax: The most exciting moment where the hero faces the big challenge.
  5. Ending: Problem solved (or partly solved) and how the hero changed.
  6. Style: Use action verbs, dialogue, and sensory detail (sound, sight, touch).

Guided Practice — Trace ideas & plan your adventure

Trace key words, then sketch a quick plan for an adventure set in a stormy lighthouse or a desert canyon:

  • Key words: hero, goal, obstacle, clue, rising action, climax, ending
  • Example outline:
    1. Setup: A kid explorer reaches a dark lighthouse to warn ships.
    2. Rising action: Stairs break, a door is locked, thunder knocks power out.
    3. Climax: They repair the light just in time during a huge wave.
    4. Ending: Ships pass safely; the hero learns calm focus beats panic.
Tracing Pad
Tracing snapshot for print

Drag & Drop — Sequence an Adventure Plot

Build clear sentences that would fit a strong adventure. Keep punctuation at the end.

Firsttheherostudiesastormmapatthelighthouse.
Nextagiantwavecrashesagainstthecliffpath.
Becausethedoorislockedtheherosearchesforahiddenkey.
Thenthestairstrembleandthelightsflickerout.
Theclimaxhappenswhentheherorepairsthebeaconduringthestorm.
Finallytheshipsseethelightandthecoastissafeagain.
Strongverbslikedashedboltedandgrippedbuildaction.
Dialoguecanrevealplansandshowhowcharactersfeel.
Sensorydetailshelpreadersseehearandfeelthestorm.
Astrongendingshowswhatchangedaftertheadventure.
Heroesmakechoicesthatsolvetheproblemnotluckalone.
Timewordsguidereadersthrougheachstepofthequest.

Quick Check (15 questions)

1) An adventure story should include…

2) Which best shows rising action?

3) The climax is…

4) Which sentence uses sensory detail?

5) Choose the time word that guides readers:

6) Which belongs in the ending?

7) Which line shows action verbs?

8) Dialogue can…

9) Which sentence fits an adventure?

10) A hero should…

11) Which best shows the problem?

12) Which is a vivid detail?

13) Rising action means…

14) Which transition fits a climax?

15) A complete ending should…

Assessment (parent/teacher)

Exit ticket (student)

I will practice…

Lesson 18 →